Awesome to hear this! XD Sometimes people forgot the game is massively to do with it's locations, I mean, if we take out Lara out of the equation the surroundings are hauntingly stunning is most TR games, specifically the new TR
FC3 is value for money since you could spend heaps of hours on it, TR is shorter in comparison, but most anticipated game like, forever! New Lara is definitely worthwhile, unless you like repetitive shooting and missions on an island that of Far Cry I take it you played Bioshock Infinite? Still contemplating on drawing Elizabeth, I just played the first 3 hours then got stuck with RL hecticness, so can't really draw her until I get further inspiration...
I beat Bioshock, actually. I'm up to almost the end on 1999 mode, and it's a pretty easy game with the exception of the Handymen (crows are a GODSEND!) and the stupid friggin SIRENS!!! AGH! Still, it's very enjoyable. And very replayable, as you can screw around with the vigors. Shock Jockey is really good, Undertow is an Underdog, and Charge could be awesome as well. I also won't say anything about the ending other than it's actually...good!? I thought Bioshock was allergic to good endings!
I actually think that this one looks awesome as an artwork on its own The monotone look, and the contrast of how small Lara is compared to the overbearing presence of the tomb, really makes it feel serious. Even though you couldn't use this one for the contest, I'm glad you shared this with us!
Yes, the monotonous palette is inspired by Japanese horror theme (very fitting with the eriee looming temples); easily to be mistaken with post-apocalypse 'futuristic bleakness' kind of monotony. Great that this work being just concept (messy painter-ly style) delivers it's essence commandingly. I learn something new already - it's of about the subjective content. Starting to understand why people spent hours staring at paintings for hours in galleries. Yup, as you know, I don't consider myself an artist,(feeling kinda smug when I do so lol) digital arts came very sudden to me, I'm still inept the matters pertaining to subjectivity. I'm a practical guy, it will take some time for me to grow into it
Ah, okay No, I didn't think it looked post-apocalyptic, there's a bit too much brightness for that (at least in my opinion); usually I find the post-apoc stuff is washed out and overly dark.
I think the "messiness" of the painter-ly style works for pieces like this, it gives it a more dramatic feel. Well, I don't know if I'll ever understand why people stare at some types of art for hours (I'm not a fan of "modern" or "abstract" art, at all) but I can definitely get why people enjoy looking at certain pieces.
Yeah, I don't consider myself an artist either You're getting to the point, though, where you could call yourself one, especially with all the composition work you're doing.
Anyway, keep up your awesome work, I'm sure you will
ha ha i love it because the up look tomb raider , and the down remember me resident evil , the forest with fog, birds, misterious light etc...i have an special feeling in this, i love walk in forest like this when i have free-time, i can imagine some good story of medieval or fantasy in forest ^^ .....lol i not want talk about my life ^^ sorry , i m lost in my feeling XD
Are you sure you don't mean Silent Hill instead of RE? Or maybe you are talking about RE4, the village area? That has all of the things you described. Especially the black crows
That sounds awesome! In my country, when you are talking about forest, all I can think is it's full of bugs and mosquitos haha The rainforest here is not so fun. It's pretty hard to navigate, you get lost easily
Lol yup, this piece again There's just too many details that it makes me dizzy, so re-sized it in this small easy-for-the-eyes format It's would be ashamed to delete it, I was reluctant to submit either, but need to showcase some newly picked matte painting skills. You mentioned you do that with Maya, yes?
well modeling is not really my strong point. im more of a rigger and animator mostly. but i did practice modeling some using paint effects in maya (result was that my PC died due to slow configuration haha)
If I'm correct, the workflow goes first from the modelling (e.g. ZBrush), then programming (rigging?), then animation? I know knowing about it ^^: Though that should be the logical step by hazard of deduction
yup. youre right. each has its own department, with people who are awesome at it in each one. xD for example my one classmate is an exxcellent modeler, and so he models for me. i have a brilliant texture artist in my college as well, so he textures the stuff which I rig and animate since i am more interested in those areas xDDD