THIS PREVIEW IS SEVERELY RE-SIZED FOR VIEWING PURPOSE ONLY, THE REAL ARTWORK IS ABOVE 7000X12000++ pixels, that in layman's term is the print size that could cover an average bedroom door.
WORKING HOURS: 120+ hours and countingA -
Closes up of Lara, I'm going for details and textures. All is there, the compulsory glistening, bruised, bloody, and dirty skin. Detailed hair, face, etc. etc.
NEED to work on her expression, she looks like she's enjoying the sadistic environment too much, good for her, but it's makes the environment not as dangerous as depicted. Or perhaps this IS her playground....B -
A low res of the overview of the artwork (don't mind the flattened feel of it), don't want to give away too much for now as things are ever changing
still has lots of improvement needed in terms of the 'depth of field', background correction, and color complimentary etc. etc.
I also feels it's lacking the bad guys, this new Tomb Raider game are swarmed with them, so they are integral in the picture. I am thinking of them chasing her and having arrows and bullets wizzes close to her...C -
I'm going with the Fibonacci spiral
for composition to give flow, the conventional rule of thirds (3x3 grid) is great, but a tad static and lacks dynamism for something 'action-y'. I need strong elements of cinematography.
For the lack of experience, I make up of it with math and geometry To my viewers and friends, I've been very busy despite the inactivity @ dA.
This work is massive. The effort is equivalent of 6-7 of my latest artworks jammed packed in this one piece.
The stakes are high as heaps of talented artists are joining this contest. At my current skill, I wouldn't stand a chance; I need to reinvent myself, far beyond my current artworks - so I took a crash course in matte painting lessons and other intensive painting "bootcamps" to pretty much 'level up', resulting in me missing entirely @ Deviantart. Hope to come back after mid March.